It Doesn’t Have to Be Crazy at Work

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Highlights & Notes

Sustained exhaustion is not a badge of honor, it’s a mark of stupidity.

The answer isn’t more hours, it’s less bullshit. Less waste, not more production. And far fewer distractions, less always-on anxiety, and avoiding stress.

Anxiety isn’t a prerequisite for progress.

Calm is protecting people’s time and attention. Calm is about 40 hours of work a week. Calm is reasonable expectations. Calm is ample time off. Calm is smaller. Calm is a visible horizon. Calm is meetings as a last resort. Calm is asynchronous first, real-time second. Calm is more independence, less interdependence. Calm is sustainable practices for the long term. Calm is profitability.

It begins with this idea: Your company is a product. Yes, the things you make are products (or services), but your company is the thing that makes those things. That’s why your company should be your best product.

But when you think of the company as a product, you ask different questions: Do people who work here know how to use the company? Is it simple? Complex? Is it obvious how it works? What’s fast about it? What’s slow about it? Are there bugs? What’s broken that we can fix quickly and what’s going to take a long time?

Entrepreneurship doesn’t have to be this epic tale of cutthroat survival. Most of the time it’s way more boring than that. Less jumping over exploding cars and wild chase scenes, more laying of bricks and applying another layer of paint.

You can play with your kids and still be a successful entrepreneur. You can have a hobby. You can take care of yourself physically. You can read a book. You can watch a silly movie with your partner. You can take the time to cook a proper meal. You can go for a long walk. You can dare to be completely ordinary every now and then.

Like they say, all’s fair in love and war. Except this isn’t love, and it isn’t war. It’s business.

What’s our market share? Don’t know, don’t care. It’s irrelevant. Do we have enough customers paying us enough money to cover our costs and generate a profit? Yes. Is that number increasing every year? Yes. That’s good enough for us. Doesn’t matter if we’re 2 percent of the market or 4 percent or 75 percent. What matters is that we have a healthy business with sound economics that work for us. Costs under control, profitable sales.

Mark Twain nailed it: “Comparison is the death of joy.”

The opposite of conquering the world isn’t failure, it’s participation. Being one of many options in a market is a virtue that allows customers to have a real choice. If you can embrace that, then the war metaphors of business can more easily be buried, as they should be. Because at the end of the day, would you rather win an imaginary contest by throwing sand in your competitors’ faces or by simply forgetting about them and making the best damn product you know how?

Because let’s face it: Goals are fake. Nearly all of them are artificial targets set for the sake of setting targets. These made-up numbers then function as a source of unnecessary stress until they’re either achieved or abandoned. And when that happens, you’re supposed to pick new ones and start stressing again.

Why would you do that to yourself and your business? Doing great, creative work is hard enough. So is building a long-lasting sustainable business with happy employees. So why impose some arbitrary number to loom over your job, salary, bonus, and kid’s college fund?

Set out to do good work. Set out to be fair in your dealings with customers, employees, and reality. Leave a lasting impression with the people you touch and worry less (or not at all!) about changing the world. Chances are, you won’t, and if you do, it’s not going to be because you said you would.

Depth, not breadth, is where mastery is often found.

Most of the time, if you’re uncomfortable with something, it’s because it isn’t right.

Being comfortable in your zone is essential to being calm.

Your time in the office feels shorter because it’s sliced up into a dozen smaller bits. Most people don’t actually have 8 hours a day to work, they have a couple of hours. The rest of the day is stolen from them by meetings, conference calls, and other distractions. So while you may be at the office for 8 hours, it feels more like just a few.

If you can’t fit everything you want to do within 40 hours per week, you need to get better at picking what to do, not work longer hours. Most of what we think we have to do, we don’t have to do at all. It’s a choice, and often it’s a poor one.

You can’t expect people to do great work if they don’t have a full day’s attention to devote to it. Partial attention is barely attention at all.

When people focus on productivity, they end up focusing on being busy.

We don’t believe in busyness at Basecamp. We believe in effectiveness. How little can we do? How much can we cut out? Instead of adding to-dos, we add to-don’ts.

Not doing something that isn’t worth doing is a wonderful way to spend your time.

A great work ethic isn’t about working whenever you’re called upon. It’s about doing what you say you’re going to do, putting in a fair day’s work, respecting the work, respecting the customer, respecting coworkers, not wasting time, not creating unnecessary work for other people, and not being a bottleneck. Work ethic is about being a fundamentally good person that others can count on and enjoy working with.

Ever notice how much work you get done on a plane or a train? Or, however perversely, on vacation? Or when you hide in the basement? Or on a late Sunday afternoon when you have nothing else to do but crack open the laptop and pound some keys? It’s in these moments—the moments far away from work, way outside the office—when it is the easiest to get work done. Interruption-free zones.

People aren’t working longer and later because there’s more work to do all of a sudden. People are working longer and later because they can’t get work done at work anymore!

So keep the office door open (but only on Tuesdays from nine to noon!).

Getting on someone’s schedule at Basecamp is a tedious, direct negotiation, not an easy, automated convenience. You have to make your case. You can’t just reach into someone’s calendar, find an open slot, and plant your flag. That’s because no one can see anyone else’s calendar at Basecamp.

Taking someone’s time should be a pain in the ass. Taking many people’s time should be so cumbersome that most people won’t even bother to try it unless it’s REALLY IMPORTANT! Meetings should be a last resort, especially big ones.

When someone takes your time, it doesn’t cost them anything, but it costs you everything. You can only do great work if you have adequate quality time to do it.

If you don’t own the vast majority of your own time, it’s impossible to be calm. You’ll always be stressed out, feeling robbed of the ability to actually do your job.

“But how do you know if someone’s working if you can’t see them?” Same answer as this question: “How do you know if someone’s working if you can see them?” You don’t. The only way to know if work is getting done is by looking at the actual work. That’s the boss’s job. If they can’t do that job, they should find another one.

Assume people are focused on their own work.

So take a step toward calm, and relieve people from needing to broadcast their whereabouts and status. Everyone’s status should be implicit: I’m trying to do my job, please respect my time and attention.

Almost everything can wait. And almost everything should.

At Basecamp, we’ve tried to create a culture of eventual response rather than immediate response. One where everyone doesn’t lose their shit if the answer to a nonurgent question arrives three hours later. One where we not only accept but strongly encourage people not to check email, or chat, or instant message for long stretches of uninterrupted time.

Waiting it out is just fine. The sky won’t fall, the company won’t fold. It’ll just be a calmer, cooler, more comfortable place to work. For everyone.

We don’t need to bullshit ourselves or anyone else. We’re people who work together to make a product. And we’re proud of it. That’s enough.

The best companies aren’t families. They’re supporters of families. Allies of families. They’re there to provide healthy, fulfilling work environments so that when workers shut their laptops at a reasonable hour, they’re the best husbands, wives, parents, siblings, and children they can be.

If you, as the boss, want employees to take vacations, you have to take a vacation. If you want them to stay home when they’re sick, you can’t come into the office sniffling. If you don’t want them to feel guilty for taking their kids to Legoland on the weekend, post some pictures of yourself there with yours.

Having good relationships at work takes, err, work. The kind that can only begin once you’re honest about where you’re starting from. The worst thing you can do is pretend that interpersonal feelings don’t matter. That work should “just be about work.” That’s just ignorant. Humans are humans whether they’re at work or at home.

If the boss really wants to know what’s going on, the answer is embarrassingly obvious: They have to ask! Not vague, self-congratulatory bullshit questions like “What can we do even better?” but the hard ones like “What’s something nobody dares to talk about?” or “Are you afraid of anything at work?” or “Is there anything you worked on recently that you wish you could do over?” Or even more specific ones like “What do you think we could have done differently to help Jane succeed?” or “What advice would you give before we start on the big website redesign project?”

It might seem perverse, but the CEO is usually the last to know. With great power comes great ignorance.

There’s no such thing as a casual suggestion when it comes from the owner of the business. When the person who signs the paychecks mentions this or that, this or that invariably becomes a top priority.

An owner unknowingly scattering people’s attention is a common cause of the question “Why’s everyone working so much but nothing’s getting done?”

The problem, as we’ve learned over time, is that the further away you are from the fruit, the lower it looks. Once you get up close, you see it’s quite a bit higher than you thought. We assume that picking it will be easy only because we’ve never tried to do it before.

Declaring that an unfamiliar task will yield low-hanging fruit is almost always an admission that you have little insight about what you’re setting out to do.

Most conversion work, most business-development work, most sales work is a grind —a lot of effort for a little movement. You pile those little movements into a big one eventually, but that fruit is way up at the top of the tree.

If momentum and experience are on your side, what is hard can masquerade as easy, but never forget that not having done something before doesn’t make it easy. It usually makes it hard.

Yes, sometimes emergencies require extra hours. And yes, sometimes deadlines can’t be moved and you’ll need to make an extra push at the end. That happens. And that’s okay because the exhaustion is not sustained, it’s temporary.

All-nighters are red flags, not green lights. If people are pulling them, pull back. Nearly everything can wait until morning.

We ask reasonable people to make reasonable choices, and the company will be reasonable right back. That’s balance.

Basecamp we put a real project in front of the candidates so that they can show us what they can do.

For example, when we’re choosing a new designer, we hire each of the finalists for a week, pay them $1,500 for that time, and ask them to do a sample project for us. Then we have something to evaluate that’s current, real, and completely theirs.

What we don’t do are riddles, blackboard problem solving, or fake “come up with the answer on the spot” scenarios. We don’t answer riddles all day, we do real work. So we give people real work to do and the appropriate time to do it in. It’s the same kind of work they’d be doing if they got the job.

The quickest way to disappointment is to set unreasonable expectations.

We’ve found that nurturing untapped potential is far more exhilarating than finding someone who’s already at their peak. We hired many of our best people not because of who they were but because of who they could become. It takes patience to grow and nurture your own talent. But the work it takes—tending to the calm-culture soil—is the same work that improves the company for everyone. Get to it.

If someone is below that target, they get a raise large enough to match the target. If someone is already above the target, they stay where they are. (We’re not going to cut the pay for existing employees if the market dips for their role.) If someone is promoted, they get a raise to match the market rate for the new level.

We don’t pay traditional bonuses at Basecamp, either, so our salaries are benchmarked against other companies’ salaries plus bonus packages. (We used to do bonuses many years ago, but we found that they were quickly treated as expected salary, anyway. So if they ever dipped, people felt like they got a demotion.)

So here’s what we do instead: We’ve vowed to distribute 5 percent of the proceeds to all current employees if we ever sell the company. No stock price to follow, no valuation to worry about. If something happens, we’ll share. If not, no need to spend any time thinking about it. It’s a pleasant surprise, it’s not compensation.

We’ve also recently put a new profit growth-sharing scheme in place. If total profits grow year over year, we’ll distribute 25 percent of that growth to employees in that year. This isn’t tied to role, it’s not about individual performance, and since we don’t have salespeople, it’s not commission. Everyone shares or no one gets it.

Not a single benefit aimed at trapping people at the office. Not a single benefit that would make someone prefer to be at work rather than at home. Not a single benefit that puts work ahead of life. Instead, plenty of reasons to close the laptop at a reasonable time so that there’s time to learn, cook, work out, and live life with family and friends.

Open-plan offices suck at providing an environment for calm, creative work done by professionals who need peace, quiet, privacy, and space to think and do their best.

People who visit our office for the first time are startled by the silence and serenity. It doesn’t look, sound, or behave like a traditional office. That’s because it’s really a library for work rather than an office for distraction.

The whole purpose of a vacation is to get away. To not only be somewhere else entirely, but to think about something else entirely. Work should not be on your mind. Period.

Three weeks is clear, but personal discretion is still there if you need a little more. Just be mindful of the impact, let your team know, then unplug entirely and have a great vacation. The world will still be standing when you return.

Most deadlines aren’t so much deadlines as dreadlines. Unrealistic dates mired by ever-expanding project requirements. More work piles on but the timeline remains the same. That’s not work, that’s hell.

At Basecamp, we don’t dread the deadline, we embrace it. Our deadlines remain fixed and fair. They are fundamental to our process—and making progress. If it’s due on November 20, then it’s due on November 20. The date won’t move up and the date won’t move back.

What’s variable is the scope of the problem—the work itself. But only on the downside. You can’t fix a deadline and then add more work to it. That’s not fair. Our projects can only get smaller over time, not larger. As we progress, we separate the must-haves from the nice-to-haves and toss out the nonessentials.

The team that’s doing the work has control over the work.

It’s critical that the scope be flexible on the downside because almost everything that can take six months can also be done in some other form in six weeks. Likewise, small projects balloon into large projects all the time if you’re not careful. It’s all about knowing where to cut, when to say stop, and when to move on.

Another way to think about our deadlines is that they’re based on budgets, not estimates. We’re not fans of estimates because, let’s face it, humans suck at estimating. But it turns out that people are quite good at setting and spending budgets. If we tell a team that they have six weeks to build a great calendar feature in Basecamp, they’re much more likely to produce lovely work than if we ask them how long it’ll take to build this specific calendar feature, and then break their weekends and backs to make it so.

A deadline with a flexible scope invites pushback, compromises, and tradeoffs—all ingredients in healthy, calm projects. It’s when you try to fix both scope and time that you have a recipe for dread, overwork, and exhaustion.

Constraints are liberating, and realistic deadlines with flexible scopes can be just that. But they require you to embrace budgets and shun estimates. Great work will fill the time allotted if you allow it to.

Don’t meet, write. Don’t react, consider.

When there’s more at stake, you tend to measure twice, cut once.

Unwinding the new normal requires far more effort than preventing that new normal from being set in the first place. If you don’t want gnarly roots in your culture, you have to mind the seeds.

Culture is what culture does. Culture isn’t what you intend it to be. It’s not what you hope or aspire for it to be. It’s what you do. So do better.

Later is where excuses live. Later is where good intentions go to die. Later is a broken back and a bent spirit. Later says “all-nighters are temporary until we’ve got this figured out.” Unlikely. Make the change now.

So don’t tie more knots, cut more ties. The fewer bonds, the better.

But in business, you may have to make multiple major decisions monthly. If every one of them has to be made by consensus, you’re in for an endless grind with significant collateral damage. The cost of consensus is simply too much to pay over and over again.

Someone in charge has to make the final call, even if others would prefer a different decision. Good decisions don’t so much need consensus as they need commitment.

I disagree and commit all the time. We recently greenlit a particular Amazon Studios original. I told the team my view: debatable whether it would be interesting enough, complicated to produce, the business terms aren’t that good, and we have lots of other opportunities. They had a completely different opinion and wanted to go ahead. I wrote back right away with “I disagree and commit and hope it becomes the most watched thing we’ve ever made.” Consider how much slower this decision cycle would have been if the team had actually had to convince me rather than simply get my commitment.

Instead, they should allow everyone to be heard and then turn the decision over to one person to make the final call. It’s their job to listen, consider, contemplate, and decide.

Last thing: What’s especially important in disagree-and-commit situations is that the final decision should be explained clearly to everyone involved. It’s not just decide and go, it’s decide, explain, and go.

You just can’t bring your A game to every situation. Knowing when to embrace Good Enough is what gives you the opportunity to be truly excellent when you need to be.

Being clear about what demands excellence and what’s perfectly okay just being adequate is a great way to bring a sense of calm into your work. You’ll worry less, you’ll accept more. “That’s fine” is such a wonderfully relaxing way to work most of the time. Save the occasional scrutiny for the differentiating details that truly matter.

After the initial dust settles, the work required to finish a project should be dwindling over time, not expanding. The deadline should be comfortably approaching, not scarily arriving. Remember: Deadlines, not dreadlines.

Once the initial exploration is over, every week should lead us closer to being done, not further from it. Commit to an idea. See it through. Make it happen. You can always go back later, but only if you actually finish.

Sometimes you have to fight against the obvious. And sometimes you have to recognize that time in doesn’t equal benefits out. Doing nothing can be the hardest choice but the strongest, too.

If it’s never enough, then it’ll always be crazy at work.

All this isn’t to say that best practices are of no value. They’re like training wheels. When you don’t know how to keep your balance or how fast to pedal, they can be helpful to get you going. But every best practice should come with a reminder to reconsider.

Find what works for you and do that. Create your practices and your patterns. Who cares if they’re the best for anyone else.

Reasonable expectations are out the window with whatever it takes. So you know you’re going to grossly underestimate the difficulty and complexity required to make it happen.

You almost surely haven’t budgeted time, energy, or dollars for whatever it takes. That’s code for “at all costs.” When you stop discussing costs, you know they’re going to spiral.

Rather than demand whatever it takes, we ask, What will it take? That’s an invitation to a conversation. One where we can discuss strategy, make tradeoffs, make cuts, come up with a simpler approach all together, or even decide it’s not worth it after all. Questions bring options, decrees burn them.

The only way to get more done is to have less to do.

“There is nothing so useless as doing efficiently that which should not be done at all.”

We don’t throw more people at problems, we chop problems down until they can be carried across the finish line by teams of three.

Just like work expands to fill the time available, work expands to fill the team available.

You can do big things with small teams, but it’s a whole hell of a lot harder to do small things with big teams. And small things are often all that’s necessary. The occasional big thing is great, but most improvements come as small incremental steps. Big teams can step right over those small moves.

Three keeps you honest. It tempers your ambition in all the right ways. It requires you to make tradeoffs. And most important, three reduces miscommunication and improves coordination. Three people can talk directly with one another without introducing hearsay. And it’s a lot easier to coordinate three people’s schedules than four or more. We love three.

These half-baked, right-in-the-middle-of-something-else new ideas lead to half-finished, abandoned projects that litter the landscape and zap morale.

Having a box full of stale work is no fun. Happiness is shipping: finishing good work, sending it off, and then moving on to the next idea.

So give it five minutes, keep your energy focused on finishing what you’re working on now, and then decide what to do next once you’re done and ready to take on new work.

Taking a risk doesn’t have to be reckless. You’re not any bolder or braver because you put yourself or the business at needless risk. The smart bet is one where you get to play again if it doesn’t come up your way.

Change is often seen as stressful, but the polar opposite, monotony, can be even worse. You can only work exactly the same way, at the same pace, doing the same work for so long before monotony bites.

We celebrate the summer months (in the Northern Hemisphere, at least) by cutting out a workday every week. May through September we work 4-day, 32-hour weeks. The idea isn’t to cram more stuff into fewer hours, so we adapt our ambition, too. Winter is when we buckle down and take on larger, more challenging projects. Summer, with its shorter 4-day weeks, is when we tackle simpler, lighter projects.

Because crazy’s in the red. Calm’s in the black.

Profit means time to think, space to explore. It means being in control of your own destiny and schedule.

Without profit, something is always on fire. When companies talk about burn rates, two things are burning: money and people. One you’re burning up, one you’re burning out.

The worst customer is the one you can’t afford to lose. The big whale that can crush your spirit and fray your nerves with just a hint of their dissatisfaction. These are the customers who keep you up at night.

We’ve rejected the per-seat business model from day one. It’s not because we don’t like money, but because we like our freedom more!

The problem with per-seat pricing is that it makes your biggest customers your best customers. With money comes influence, if not outright power. And from that flows decisions about what and who to spend time on. There’s no way to be immune from such pressure once the money is flowing. The only fix is to cap the spigot.

First, since no one customer can pay us an outsized amount, no one customer’s demands for features or fixes or exceptions will automatically rise to the top. This leaves us free to make software for ourselves and on behalf of a broad base of customers, not at the behest of any single one or a privileged few. It’s a lot easier to do the right thing for the many when you don’t fear displeasing a few super customers.

Third, we didn’t want to get sucked into the mechanics that chasing big contracts inevitably leads to. Key account managers. Sales meetings. Schmoozing. The enterprise sales playbook is well established and repulsive to us. But it’s also unavoidable once you open the door to the big bucks from the big shots. Again, no thank you.

Selling to small businesses and selling to enterprises take two very different approaches with two very different kinds of people.

Becoming a calm company is all about making decisions about who you are, who you want to serve, and who you want to say no to. It’s about knowing what to optimize for. It’s not that any particular choice is the right one, but not making one or dithering is definitely the wrong one.

If you want to know the truth about what you’ve built, you have to ship it. You can test, you can brainstorm, you can argue, you can survey, but only shipping will tell you whether you’re going to sink or swim.

Is this thing any good? Does it solve a real problem? Should we have made it better? Are we making what customers want? Is anybody going to buy this? Did we price it right? All good questions!

But why worry? Do your best, believe in the work you’ve done, and ship it. Then you’ll find out for sure. Maybe it’ll be spot-on. Maybe it’ll suck. Maybe it’ll be somewhere in between. But if you want to know, you have to put it on the market. The real market. It’s the only place you’ll find the truth.

Real answers are only uncovered when someone’s motivated enough to buy your product and use it in their own natural environment—and of their own volition. Anything else is a simulation, and simulated situations give you simulated answers. Shipping real products gives you real answers.

So do your best and put it out there. You can iterate from there on real insights and real answers from real customers who really do need your product. Launch and learn.

Promises pile up like debt, and they accrue interest, too. The longer you wait to fulfill them, the more they cost to pay off and the worse the regret. When it’s time to do the work, you realize just how expensive that yes really was.

Many companies are weighed down by all sorts of prior obligations to placate. Promises salespeople made to land a deal. Promises the project manager made to the client. Promises the owner made to the employees. Promises one department made to another.

And if the whole world’s singing your songs And all of your paintings have been hung Just remember what was yours Is everyone’s from now on And that’s not wrong or right But you can struggle with it all you like You’ll only get uptight —Wilco, “What Light”

Besides, copying does more harm to the copier than to the copied. When someone copies you, they are copying a moment in time. They don’t know the thinking that went into getting you to that moment in time, and they won’t know the thinking that’ll help you have a million more moments in time. They’re stuck with what you left behind.

You’ll often hear that people don’t like change, but that’s not quite right. People have no problem with change they asked for. What people don’t like is forced change—change they didn’t request on a timeline they didn’t choose. Your “new and improved” can easily become their “what the fuck?” when it is dumped on them as a surprise.

Sell new customers on the new thing and let old customers keep whatever they already have. This is the way to keep the peace and maintain the calm.

It also doesn’t mean you shouldn’t invite your customers to check out your latest offering. But it should be an invitation, not a demand. Once you start pushing too hard, some will rightfully resist and then suddenly you’re in a skirmish. There’s nothing calm about that.

It’s not free to honor old agreements or maintain old products. That’s the price of having a legacy. That’s the price of being successful enough that you have customers who liked you before you made your most recent thing. You should celebrate that! Be proud of your heritage.

Getting things off the ground is so hard that it’s natural to expect it’ll just get easier from here. Except it doesn’t. Things get harder as you go, not easier. The easiest day is day one. That’s the dirty little secret of business.

As customers start to notice you, so does the competition. Now you’re in someone else’s crosshairs. When you were launching, you were all offense. Now you have to worry about playing defense, too.

Jean-Louis Gassée, who used to run Apple France, describes this situation as the choice between two tokens. When you deal with people who have trouble, you can either choose to take the token that says “It’s no big deal” or the token that says “It’s the end of the world.” Whichever token you pick, they’ll take the other. The hotel staff in the example above clearly took the “It’s no big deal” token and as a result forced you to take the “It’s the end of the world” token. But they could just as well have made the opposite choice.

Everyone wants to be heard and respected. It usually doesn’t cost much to do, either. And it doesn’t really matter all that much whether you ultimately think you’re right and they’re wrong. Arguing with heated feelings will just increase the burn.

Keep that in mind the next time you take a token. Which one are you leaving for the customer?

As we continued to hear fellow entrepreneurs reminiscing about the good old days, the more we kept thinking, “Why didn’t they just grow slower and stay closer to the size they enjoyed the most?” Whatever the pressures, there’s no law of nature dictating that businesses must grow quickly and endlessly. There’s only a bunch of business-axiom baloney like “If you’re not growing, you’re dying.” Says who?

We decided that if the good old days were so good, we’d do our best to simply settle there. Maintain a sustainable, manageable size. We’d still grow, but slowly and in control. We’d stay in the good days—no need to call them old anymore.

Cutting back when times are great is the luxury of a calm, profitable, and independent company.

Today we’re more like we were 12 years ago than we were 5 years ago. Intentionally. It feels great. All the while, we’ve been keeping healthy profits, increasing our benefits for our employees, and creating an environment where people can do the best work of their careers. There’s nothing old or crazy about that.

A business is a collection of choices. Every day is a new chance to make a new choice, a different choice.

You have a choice. And if you don’t have the power to make things change at the company level, find your local level. You always have the choice to change yourself and your expectations. Change the way you interact with people. Change the way you communicate. Start protecting your own time. No matter where you live in an organization, you can start making better choices. Choices that chip away at crazy and get closer to calm. A calm company is a choice. Make it yours.