Scorekeeping and the Game of Work
Charles Coonradt’s The Game of Work (1984) asks a question that no conventional management book had framed clearly: why do people voluntarily work harder at recreation than they do at their jobs? The answer reveals a set of design principles that, when applied to the workplace, transform motivation.
“People will pay for the privilege of working harder than they will work when they are paid.” — Chuck Coonradt
This observation is not rhetorical. Consider: amateur athletes spend thousands of dollars on equipment and entry fees, train for hours weekly, endure physical discomfort, and compete fiercely — all without compensation. The same people often do the minimum acceptable at their jobs. What accounts for the difference?
Coonradt’s answer: the design of the activity, not the presence or absence of payment.
The Five Principles of Recreation Motivation
Recreation provides five structural elements that most workplaces do not:
1. Clearly Defined Goals In sport, the objective is unambiguous: score the goal, finish the race, hit the target. There is no interpretive uncertainty about whether you won.
“In the absence of clearly defined goals, we are forced to concentrate on activity and ultimately become enslaved by it.”
Most employees do not have clearly defined goals. They have a job description, a list of responsibilities, and a general sense of what management wants — but not a specific, measurable outcome that would allow them to know, at day’s end, whether they succeeded.
2. Better Scorekeeping Recreation scorekeeping is:
- Objective (not subject to managerial interpretation)
- Self-administered (you keep your own score)
- Peer-audited (others can verify it)
- Dynamic (updated continuously, not quarterly)
- Comparative (against personal history and accepted standards)
“In recreation, the scorekeeping enables you to receive immediate and realistic feedback. You know at all times how you are doing.”
Work scorekeeping typically fails on most of these dimensions. Most employees receive feedback quarterly at best, from a single source (their manager), using criteria that shift over time.
3. More Frequent Feedback The single most powerful lever in the framework:
“If you want to improve the quality of performance in any area, you simply improve or increase the frequency of feedback. If you have a problem and you are getting a quarterly report, change it to a monthly report. If that doesn’t do the job, turn it into a weekly or daily report.”
The logic is straightforward: feedback enables course correction. Infrequent feedback means problems compound before anyone can address them. Daily feedback means problems are caught while they are still small.
“Feedback is the breakfast of champions.”
4. Higher Degree of Personal Choice Athletes choose their own training methods, competition schedules, and performance strategies within the rules of the game. They are not micromanaged.
“When people feel that they have no choice in what they are doing, they lose their enthusiasm, and performance suffers.”
The implication for management: define the result expected, not the method required to achieve it. The person who will do the work is usually better positioned than the manager to choose the best method.
5. Consistent Coaching The fifth element is distinct from the others: it requires another person. A good coach does what the player cannot do alone — they see what the player cannot see about their own performance, provide encouragement calibrated to the player’s specific challenges, and hold the player accountable to their stated goals.
“All coaching is, is taking a player where he can’t take himself.”
This distinguishes the Game of Work framework from pure measurement systems. Data and scorecards are necessary but not sufficient. The relationship between coach and player is the mechanism that turns data into improvement.
The Field of Play: Boundaries Enable Freedom
One of Coonradt’s most counterintuitive insights is the relationship between boundaries and freedom:
“In business, freedom is greatest when the boundaries are clearly defined.”
In sport, players know exactly where the boundaries are. Out-of-bounds markers, rules, and consequences are established before the game begins and do not change mid-game. This clarity, paradoxically, enables free and aggressive play — you can push to the edge of the boundary without fear of arbitrary consequences.
In most workplaces, the boundaries are unclear. Employees do not know exactly what will get them fired, what will get them promoted, or where the line is between acceptable risk-taking and dangerous overreach. This uncertainty produces conservative behavior: employees stay well inside an imagined boundary to avoid accidentally crossing an unclear one.
“In the absence of a clearly defined field of play, uncertainty thrives and performance suffers.”
The managerial application: define expectations explicitly, including what happens when they are not met. The seemingly harsh act of specifying consequences is actually liberating — it gives employees the information they need to operate confidently.
The Three Types of Workers
Coonradt identifies three categories of employees based on their relationship to the score:
- Those who know they are winning — engaged, motivated, building on momentum
- Those who know they are losing — potentially reengageable, but require intervention
- Those who don’t know the score — the majority in most organizations; disengaged by uncertainty
The third category is the most important. These are not people who have decided to disengage — they are people for whom the conditions for engagement do not exist. They have no score to chase, no way to know if they are succeeding, and no feedback loop to tell them what to do differently.
“People play and modify their behavior based on the feedback of their progress against an acceptable standard—the scorecard.”
“Winners keep track of results. Losers keep track of reasons.”
The Written Goals Imperative
The framework’s most actionable claim about goal-setting:
“Goals that are not written are merely wishes. There is something in the act of writing a goal down that makes it real, gives it permanence, removes it from the realm of fleeting whims.”
Coonradt’s specific requirements for goals that work:
- Written: stored externally, not just held in mind
- Specific: in units you can see and count (units, pounds, calls) rather than percentages
- Time-bound: “A goal without a deadline is merely a philosophical statement”
- Tied to a benefit: goals must include the why — what the achievement of the goal means to the person achieving it
- Aligned: individual goals must connect to team goals, which must connect to company goals
“Goal setting and goal striving become truly effective only when team or corporate goals become the same as personal goals.”
The 80/20 Application to Performance
Coonradt applies Pareto analysis to performance management with unusual directness:
“Take the 20 percent of your accounts that account for 80 percent of your business and establish a goal for a 25 percent increase in that group of accounts.”
The underlying principle: most performance measurement systems spread attention uniformly across all activities, when in practice a small number of activities drive most outcomes. Effective scorekeeping focuses attention on the vital few rather than the trivial many — exactly the Wildly Important Goals principle.
Connection to SaaS Measurement
The Software as a Science framework applies identical logic to SaaS company management. The Customer Happiness Index, channel scorecards, and weekly activation measurement are all instantiations of Coonradt’s principles:
- Clear metrics that tell each team member whether they are winning or losing (self-administered, objective)
- Frequent feedback loops (weekly, not quarterly)
- Defined fields of play (specific targets, not vague aspirations)
“When performance is measured, performance improves. When performance is measured and reported back, the rate of improvement accelerates.” — Thomas S. Monson (quoted in The Game of Work)
Measurement vs. Gaming the Measure
Coonradt’s framework assumes good faith: that employees will pursue genuine performance improvements when given clear scorecards. However, Goodhart’s Law applies in adversarial environments: “when a measure becomes a target, it ceases to be a good measure.” Coonradt’s answer is built into his system design — scorekeeping must be (a) connected to outcomes that actually matter, (b) peer-audited to prevent gaming, and (c) accompanied by coaching relationships where a human can detect and address manipulation. Pure metric systems without coaching relationships are vulnerable to gaming; the five-principle framework addresses this.
Related Concepts
- wildly-important-goals — McChesney, Covey, and Huling’s framework for organizational focus, which applies Coonradt’s principles at scale
- feedback-culture — The organizational culture conditions that make frequent feedback possible
- measurement-and-uncertainty-reduction — Douglas Hubbard’s framework on how measurement reduces uncertainty and improves decisions